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Bradley James
bradjames
Modeling



Location:
Ottawa, Canada

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English

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May 2003

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Brownie
Maya, mental ray, Photoshop
March 2007


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Title: Brownie
Name: Brad James
Country: Canada
Software: Maya, Mudbox, Photoshop, Mental Ray

Hi,

The purpose of this piece was to push myself past the modeling phase and into texturing and lighting. I used Maya for the base mesh and then sculpted it in mudbox. I then reimported it into Maya to apply my photoshop textures and displacement from mudbox. I used save and haircut for the hair and Mental Ray for the render.

I would love to know what people think of the overall model, especially the textures.

 
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