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<title>bradjames's CGPortoflio Gallery</title>
<link>http://bradjames.cgsociety.org/gallery/</link>
<description>bradjames's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Drogmool for Eclipse</title>
	<link>http://bradjames.cgsociety.org/gallery/657288</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1217197506_small.jpg"><br><br>Here is the high res of the drogmool I did for the Eclipse game]]>
	</description>
	<pubDate>Sat, 26 Jul 2008 22:15:52 +0000</pubDate>
	</item>
	<item>
	<title>Drogmool for Eclipse</title>
	<link>http://bradjames.cgsociety.org/gallery/656222</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1216988451_small.jpg"><br><br>Here is another model I'm working on for the game Eclipse. Basemesh in Maya, mudbox for large forms and Zbrush for fine details.<br />
<br />
]]>
	</description>
	<pubDate>Wed, 23 Jul 2008 18:51:48 +0000</pubDate>
	</item>
	<item>
	<title>IO Boss Eclipse</title>
	<link>http://bradjames.cgsociety.org/gallery/657502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1217199144_small.jpg"><br><br>Here is the high res of the IO Boss for eclipse]]>
	</description>
	<pubDate>Sun, 27 Jul 2008 22:52:27 +0000</pubDate>
	</item>
	<item>
	<title>Boss WIP for Eclipse a Crysis full conversion mod</title>
	<link>http://bradjames.cgsociety.org/gallery/651499</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1215691058_small.jpg"><br><br>This is a work in progress of one of the characters I'm making for this exciting new game called Eclipse. He will be a boss at the end of the first map. If you want to learn more about this game and or if your interested in joining go check it out at the thread here at cgtalk http://forums.cgsociety.org/showthread.php?f=43&amp;t=598651<br />
<br />
or the games site<br />
http://www.digitalarmadagamestudios.com<br />
<br />
<br />
]]>
	</description>
	<pubDate>Thu, 10 Jul 2008 11:57:40 +0000</pubDate>
	</item>
	<item>
	<title>Character: Lord Anteus WIP</title>
	<link>http://bradjames.cgsociety.org/gallery/608679</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1208262159_small.jpg"><br><br>Here is an update on my guy for DWIII. As you can see I'm at the texture stage<br />
]]>
	</description>
	<pubDate>Sat, 15 Mar 2008 00:16:46 +0000</pubDate>
	</item>
	<item>
	<title>Environment: Firestorm</title>
	<link>http://bradjames.cgsociety.org/gallery/603389</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1204552366_small.jpg"><br><br>Hi,<br />
<br />
Name: Brad James<br />
Country: Ottawa, ON, Canada<br />
<br />
This was a picture I wanted to make for my father. He is a big space freak. Everything was done in photoshop and it took me about 2 hours. I wanted to give the peaceful feeling of space.]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 13:52:48 +0000</pubDate>
	</item>
	<item>
	<title>Character: MonkeyMan Head</title>
	<link>http://bradjames.cgsociety.org/gallery/594408</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1202754175_small.jpg"><br><br>The was an old model I decided to render out in Zbrush for practice since I never really planned much with it]]>
	</description>
	<pubDate>Mon, 11 Feb 2008 18:22:56 +0000</pubDate>
	</item>
	<item>
	<title>Character: Dragon's Head 2</title>
	<link>http://bradjames.cgsociety.org/gallery/589362</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1201549986_small.jpg"><br><br>This is the second head I made a few weeks back. Base in Maya, Detail in Mudbox and finer details in Zbrush]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 19:53:42 +0000</pubDate>
	</item>
	<item>
	<title>Character: Dragon's Head</title>
	<link>http://bradjames.cgsociety.org/gallery/584450</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1200417813_small.jpg"><br><br>Here is one of many dragon heads I will be doing over the next few weeks. Base made in Maya, main sculpting in Mudbox and final details in Zbrush]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 17:24:15 +0000</pubDate>
	</item>
	<item>
	<title>Brownie</title>
	<link>http://bradjames.cgsociety.org/gallery/473737</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1173812499_small.jpg"><br><br>Title: Brownie<br />
Name: Brad James<br />
Country: Canada<br />
Software: Maya, Mudbox, Photoshop, Mental Ray<br />
<br />
Hi,<br />
<br />
The purpose of this piece was to push myself past the modeling phase and into texturing and lighting. I used Maya for the base mesh and then sculpted it in mudbox. I then reimported it into Maya to apply my photoshop textures and displacement from mudbox. I used save and haircut for the hair and Mental Ray for the render.<br />
<br />
I would love to know what people think of the overall model, especially the textures.]]>
	</description>
	<pubDate>Tue, 13 Mar 2007 19:01:41 +0000</pubDate>
	</item>
	<item>
	<title>Character WIP: Seb</title>
	<link>http://bradjames.cgsociety.org/gallery/586657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39114/39114_1201031196_small.jpg"><br><br>This is an old model I had started for the Mudbox Contest but I think I will only work on him for my own fun ]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 19:29:14 +0000</pubDate>
	</item>
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